SellyCloudSDK_Android_demo/example/src/main/res/raw/simple_vertex.glsl

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241 B
GLSL

attribute vec4 aPosition;
attribute vec4 aTextureCoord;
uniform mat4 uMVPMatrix;
uniform mat4 uSTMatrix;
varying vec2 vTextureCoord;
void main() {
gl_Position = uMVPMatrix * aPosition;
vTextureCoord = (uSTMatrix * aTextureCoord).xy;
}